Art & Science (STEAM Education)

The educational activity “Learning Science Through Theater” is an initiative of Science View in which students from all grades (primary school – second grade of high school) are expected to dramatize scientific concepts and knowledge from their school curriculum.
  • Informative Material
  • Experiental Exercises
  • Workshops
  • Videos
Find out informative material, exercises and more, HERE.
For scripts of theatrical performances (in Greek) and guidelines, have also a look in the Activity’s Community, HERE.
In CREATIONS resources toolkit section you will find useful tools and links for anyone who facilitates creative science education. Here you can find resources to help you define and plan creative science teaching and learning, including good practice examples, planning, workshopping activities and teaching resources, including approaches to Inquiry Based Science Education.
STEAM experiments has a vision: to create a hub for quality science education resources which can spark the curiosity of young scientists, engineers and mathematicians. Here you will find a vast collection of science experiments for kids of all ages. It’s a one-stop website for educators, parents, science communicators and students searching for stellar resources which can inspire young people to explore and investigate the world of STEM. These interactive experiments span Biology, Chemistry, Physics, Engineering, Computer Science, Maths and Statistics and Creative Art Projects. All resources are created by a community of content creators you can become a part of.
Define the Subject you want, the Level of EducationRecommended AgeLocationTime RequiredCost and find the experiments you want.
Find out more HERE.
These training materials are aimed at providing primary teachers with the tools and know-how necessary to develop their own lessons and scenarios based on the CASE approach.
  • Creativity and Arts in Science Education
  • Learning Science Through Theater
  • Learning Science Through Digital Narratives & Storytelling
  • Learning Science Through Puppetry
Find out material HERE.

Open Schooling

OSOS provides innovative ways to explore the world: not simply to automate processes but to inspire, to engage and to connect. It supports the development of innovative and creative projects and other educational activities. It transforms schools to innovative ecosystems that act as shared sites of science learning in which leaders, teachers, students and the local community cooperate.
To introduce innovation in your school, use the Open Schooling Roadmap.
  • ASSESS the openness of your school
  • PRESENT your School’s Development Plan
  • SEARCH for educational resources
  • USE them in your classroom
  • MODIFY them according to your needs
  • CREATE your own resources
  • SEARCH for educational resources
You can search HERE for educational resources created by others, use them in your classroom, modify them according to your own particular needs and classroom realities and create your own resources.


The Play4Guidance (P4G) project introduces an innovative Business Game with the aim to train and guide students and young unemployed on entrepreneurial, transversal and mathematical skills.
Watch videos on:
  • What is P4G
  • P4G Quickguide
  • P4G Educational Resources
  • P4G Game – Competencies
  • P4G Evaluation Tools
Training Resources
  • P4G Model Description
  • Player’s Guides for the Game
  • P4G Pedagogical Framework
  • Description of the Self-evaluation Tool
  • Guidelines for the use of the Self-evaluation Tool
  • Trainer’s Guides
  • Glossary
Choose the category that suits you HERE, have a look in the resources you are interested in and play the game!
DESCI promotes alternating training paths based on the Living Lab approach, adopting participatory design methodologies, connecting School, Enterprise, Research and Territory. The school has the potential to create a co-working space, an innovation laboratory  for the local community, for which the students, also guided by company tutors  and by researchers, can develop innovative products that will be socially, ecologically and economically sustainable.
DESCI has developed toolkits for teachers, students and tutors to provide support during the alternating training experience, specifically:
  • 1 toolkit for teachers
  • 1 toolkit for students
  • 1 toolkit for the evaluation of the skills
The three products are meant as Manuals/Guidelines for the presentation of methodologies, operational tools and suggestions aimed to support students and teachers, during the alternating training  experience,  in technological study areas.
Have also a look HERE to learn more about the LIVING LAB approach, which has been adopted inside the DESCI alternate training system.
  • DESCI Intellectual Output 1
  • DESCI conceptual map
  • DESCI Check List
  • DESCI List of Methodologies
  • DESCI Evaluation Frameworks


The European Student Parliaments on Science aim to enhance dialogue and exchange between young people and scientists. Further goals are:
  • Through the simulated parliamentary process young people learn to develop a qualified opinion and assess complex topics. At the same time they learn about scientific themes and develop their interest in science and research.
  • The European Student Parliaments on Science aim to bring young people into contact with scientists. The school students meet scientists, especially young scientists, which can provide them with perspectives for their career choices. Scientists learn about students’ ideas and concepts for the future.
  • Young people from different parts of Europe meet and work together, thinking on a European level. In the process they develop a European network.
You can find HERE the Final Resolutions of the European Student Parliaments on Science.
  • EUSP 2018 in Toulouse – Resolutions
  • EUSP 2016 in Manchester – Resolutions
  • EUSP 2014 in Copenhagen – Resolutions
You could also check HERE, informative and educational material (in Greek) from the Greek Student Parliament on Science 2018.